
| 2D/3D Graphics Programming for Games |
| Applied Geometry, Lines coordinates and Pixels, Boundaries of filled regions, Anistropic and Isotropic mapping modes, Transformations, Bézier Curves, B-spline Curve Fitting, Cohen-Sutherland Line Clipping, Sutherland-Hodgman Polygon Clipping, Bresenham's Algorithm for Line Drawing, Viewing Transformation, Perspective Transformation, Hidden-face Elimination and Hidden-line Elimination. |
|
Anisotropic and Isotropic mapping modes for Polygon Triangulation |
|
| Published Date: February 03, 2009 | |
| Author: Omer Guinko | |
In Many graphics applications, it is desirable to divide a polygon into triangles. In this article starting with the section "Continuous vs. Discrete coordinates" you will be given a quick overview of device-coordinates system and logical coordinates system.
|
|
Articles By Category

